Nowadays, Chen told me that I type password too frequently. So I figured out how many times I type password everyday.
My current mobile phone is LG Nexus 5. I like it because it allows you to set a complex password, while you cannot do that in an iPhone. My screen locker password is longer than 10 characters with upper case and lower case letters, numbers, and special symbols. I unlock my phone 10-20 times a day.
My laptop runs openSUSE 13.2, a distribution of GNU/Linux, with KDE desktop environment. My login password is another sequence longer than 10, consisting of upper case and lower case letters, numbers, and special symbols. (more…)
Wacom stylus, Krita digital painting software. 4 hours work.
The story is that a lady ate poisonous mushroom and died. Tell people knowledge of mushroom is important.
Many crazy videos… I more like lyrical rock, like U2.
Visualizing music is a interesting task. It cannot be done by experts but music lovers. You must learn a lot of things of the band and understand it by heart. Images and videos show characteristics of the band, meaning and spirits of this song.
It seems that instant impression plays the key role in metal music. Detail crafting is not so important and sometimes inhibited for the expression of whole song. Design of posters and music videos also focus on the same goal. Usually there is only one chance to impress audiences. If they do not like it or cannot get the correct feeling, they will not try twice. (more…)
It took me a while to understand the word “ethos”…
An article says there are 3 common consumer ethoses: agrarianism, economism and green consumerism. (Huttunen K, Autio M. Consumer ethoses in Finnish consumer life stories–agrarianism, economism and green consumerism[J]. International Journal of Consumer Studies, 2010, 34(2): 146-152.)
Agrarianism means everyone could get products or services their need at a reasonable price. For example, free education for everyone, a low internet fee without regional differences. People appreciate equal choices in consuming and do not want gap between rich and poor people. (more…)
Finnish lifestyle is very different from Chinese lifestyle. Lifestyles reflect the attitude of people and are essential factor for design.
Are Fast and Tough
Even there is snowy and extremely cold, you still can find Finnish man and woman running along the road. People like to ride a bicycle to not so far places.
In Finland, if designers design sport clothing, they should really consider sport usage. But in China, most young people do not do sports at all though they like wearing sport clothing. Sport products, like band to attach smart phone on your arm, have an extensive market. (more…)
This lecture introduced Finnish design’s turn from nationalism to modernism.
Design of Nationality, Culture and Rule
In a long history, arts and design serve as substantiation of national identity, social system and royalty. There are many symbols of nationality and kingdom.
Before famous Arabia and other Finnish crafts companies were founded in 19 century, there had been a style of crafts, though it is not so clear. These crafts have many graphics of animals, birds, plants and stories of old Finland. (more…)
In this October, I and Wang Chen planed to start our collaborative design projects. Ever month we will do a new design project. The first is named “Wiki Stroll”, a data visualization web application that helps users to explore Wikipedia. (more…)
Designers are always trying to improve influence of design in society, but this goal cannot be achieved only through publishing more books about design. Press media, radio and TV programs are reflection of people‘s awareness to the world. Knowing how people understand design is important. It is the reason why we should study design representation in media. (more…)
In 1887, as the completion of Ateneum building, Finland founded apply art society and education. Systematic design skill education was firstly used. However, at that time, crafts and design cannot be called industrial design, because it is not for mass production, not for everyone. The values of design were considered as ornate look and artistic taste.
After the World War 2, design came back to simple, durable and affordable products. The main reason is lack of material, and needs of society recovery. Modernism design became dominant design in furniture and household fields. Many Finnish people also shifted their life from pastoral life to city life. It is the beginning of design for everything and everyone.
In 1960s, industrial design was introduced in University of Art and Design Helsinki. It built a knowledge system about how to design for people. The relation between design and technology also evolved dynamically. In 1920s, design for technology only means add decoration to those machines. But now, design is changing every aspect of technology that can be felt by human. (more…)
Photo from Intern Aware
At this time, many 2nd-year master students are looking for an internship, while it is really a challenge in Finland.
Finland doesn’t have a large native market, so most companies are very small. Large companies are tow few and thus application will be rejected or ignored often. There are a lot of start-up business, their requirements is relatively low. But many of them don’t pay for your work. (more…)